Almost every class available to you that specializes in two-weapon fighting sticks you with light armor proficiencies which unless you get some incredible material or proficiency that lets half plate (normally heavy armor) count as light since even Mithral only allows one step down. So Why reinvent the wheel? If your DM is willing to let you play a fallen paladin without sticking you on the ed-paladin rules, then go vanilla Fighter. Immediately, This Comic Strip comes to mind. A single level of Shadowdancer for the Hide in Plain Sight is also not a bad idea, if you do go in for the stealth aspects of these classes. On the other hand, while Rogue loses BAB, it will give you a number of useful features and more Sneak Attack. Blackguard is the traditional fallen-Paladin class, and it’s not bad (aside from the incredibly poorly-considered Hide prereq, which is almost impossible for any Paladin who didn’t plan on Falling to meet), but it’s definitely Evil not neutral. There are only 10 levels of Avenger for the rest, I’d consider Rogue and/or Blackguard. It certainly seems appropriate, particularly for a former Paladin whose zeal powered his old spellcasting. If necessary because of ability score problems, you might consider telling your DM that your character is not the cold, calculated killer of a traditional Assassin or Avenger, but rather a ruthless vigilante dead-set on revenge, and thus try to argue that you should use Charisma instead of Intelligence for the spellcasting. The fluff is basically something like the Assassins of Assassin’s Creed (and plenty of other sources): what is one life measured against many, etc.īut for you, I think you should go much more to the roots of the class: to its very name. It gets Sneak Attack, which works well with dual wielding, some pretty solid spells (though much better if you have Spell Compendium), and full-BAB. The Avenger is literally a nonchaotic-instead-of-evil version of the core Assassin, but it’s pretty perfect for your character. They are the combat items and level I will have at the beginning of new campaign arc. He's level 18 and Items are 1 full suit of modified half plate with a +5 to movement and reflex saves, 2 reinforced steel longswords Enchanted to +4 and to turn undead that are under my level. What class(es) would be appropriate for this? I can change feats but not items. His new mission in life is the destruction of his former religion's army for the deaths of his family and home town. He has lost all faith in gods and religion and will be the main melee for the party and the role as leader of it. My Paladin is human and ambidextrous, has dual wield mastery for longswords and wears modified half plate amour for freedom of movement. He's going to be True Neutral, but for him, anything goes for revenge.The reason he isn't going to become Evil is he will only do evil acts for his revenge but will help anyone in dire need. I already have a story or quest for his fall but I don't really know what class he should change to. My DM will allow me to make him fall if I make it look good and choose a new class that's fit for a fallen Paladin. My friend and I are playing D&D 3.5 and I want to change from being a Lawful Good Paladin.
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