![]() The same order of throw shall be used for the cork. If the score is tied, the cork shall be performed and the player who throws closest to the center of the BULL wins. If neither player finishes the game, the one with the higher score wins the game. The player who closes all target numbers and has the higher points wins the game. Each target requires 3 MARKs to be closed and a player who closes the target first can score from that number by hitting it again.Ĭlosing the same target that is already closed by the opponent makes that number unavailable for further scoring. Target numbers from 15 to 20 and the BULL are used for the game. Unless a separate rule is specified by each tournament, a "20-Round" round limit rule applies to all CRICKET Games. Unless specifically stated, the word "CRICKET Game" connotes "STANDARD CRICKET". IN OPTION (Open In / Double In / Master In) or OUT OPTION (Open Out / Double Out / Master Out) will be set in accordance with the requirements of each tournament. The same order of throw shall be used for the cork.īoth Inner-Bull and Outer-Bull count as 50 points. If neither player finishes the game in the 01 Game, regardless of the remaining scores, the cork shall be performed and the player who throws closest to the center of the BULL wins. The first player who reduces the score from a specified point to exactly zero wins the game. Unless a separate rule is specified by each tournament, a "15-Round" round limit rule applies to "301", "501", and "701" while a "20-Round" limit to "901", "1101", and "1501". If a player's performance is hindered or interrupted due to factors beyond his/her control, such as machine failure and interruption by opponents, the player can rethrow. Even if a dart is thrown during this time, no points can be earned. No throwing including a rethrow is acceptable during the change process. Before the change process, dart machine reaction (points) will be considered as a valid score if the dart remains on the board.Ī player removes the darts from the board after his or her turn and goes behind the throw line after his/her turn.("Player Change") If a dart thrown does not stick on the board and falls off before the change process (Change button is not pressed), the player can rethrow. ![]() ![]() No throwing including rethrow is acceptable during the change process.("REMOVE DARTS" appears on the machine screen.)Even if a dart is thrown during this time, not points can be earned. A throw of all three darts may not be required in some circumstances.Īny acts that intentionally delay a match, interferes purposely with your opponent's play, or acts that are deemed to be causing such delay or interruption, will be considered as a violation of the rules and subject to penalties.Ī player presses the change button after his/her turn and goes behind the throw line.("Player Change") A player may throw up to three darts in each round. ![]()
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